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VR simulator game for the IDF Special

Forces candidates

Eden Sharoni, Barel Hatuka

Advisor: Dr. Elhanan Gazit Ph.D.

Software Engineering

This project aims to develop a Virtual Reality

Simulator Game, for cost-effective classification and

recruitment of Special Forces fighters for the IDF. We

will demonstrate a fully immersive VR version of two

tests: Visual Perception and Cognitive Flexibility and

experience a new fun and challenging way to be

tested in the VR world.

TOVA test

Dexterity test

WCST test

- Unity3D & HTC VIVE heads & handles.

- Process the user’s data during the game and send

feedback.

- Data will be calculated by the user’s agility.

- Final results will be compared by other users and will

be displayed in the top 10.

The candidates will have specific simulations that includes:

• Spatial perception.

• Making decisions under conditions of uncertainty.

• Visual response speed.

• Coping with problems.

Takes

theory

to

reality

System block diagram

The simulations are based on an

existing SF IDF psychology

battery test and USA SF tests

which are performed on PCs.

Accomplished:

Calculate data out of the test up to 95%

accuracy.

Proper and fast results display in 90% of

players’ data.

Proper and fast feedback display in 95%

of tests’ data.

Succeeded all three tests.

This project is unique in the sense that it allows us to use VR technology to test

and classify SF fighters to help determine their future in the army.

The chosen tests are:

To succeed, the user will have to be concentrated and very precise to small changes

that may come. The system will classify the participating players according to their

performance in the virtual space.

System Requirements: