

VR simulator game for the IDF Special
Forces candidates
Eden Sharoni, Barel Hatuka
Advisor: Dr. Elhanan Gazit Ph.D.
Software Engineering
This project aims to develop a Virtual Reality
Simulator Game, for cost-effective classification and
recruitment of Special Forces fighters for the IDF. We
will demonstrate a fully immersive VR version of two
tests: Visual Perception and Cognitive Flexibility and
experience a new fun and challenging way to be
tested in the VR world.
TOVA test
Dexterity test
WCST test
- Unity3D & HTC VIVE heads & handles.
- Process the user’s data during the game and send
feedback.
- Data will be calculated by the user’s agility.
- Final results will be compared by other users and will
be displayed in the top 10.
The candidates will have specific simulations that includes:
• Spatial perception.
• Making decisions under conditions of uncertainty.
• Visual response speed.
• Coping with problems.
Takes
theory
to
reality
System block diagram
The simulations are based on an
existing SF IDF psychology
battery test and USA SF tests
which are performed on PCs.
Accomplished:
Calculate data out of the test up to 95%
accuracy.
Proper and fast results display in 90% of
players’ data.
Proper and fast feedback display in 95%
of tests’ data.
Succeeded all three tests.
This project is unique in the sense that it allows us to use VR technology to test
and classify SF fighters to help determine their future in the army.
The chosen tests are:
To succeed, the user will have to be concentrated and very precise to small changes
that may come. The system will classify the participating players according to their
performance in the virtual space.
System Requirements: